![]() ![]() This is what happens when seriously smart players tear apart a game. ![]() Sometimes it doesn't work even when you're hovering directly over a teammate and pointing it right at them, he said, calling it "a faulty system and poorly tested mechanic." Sollazo points out that the defibrillator should probably be patched, but not because it magically works in mid-air. This has been a mechanic in place since the release of Battlefield 2 on the PC."Ī true exploit, he said, would be something more along the lines of "flare glitching," a bug in Battlefield 4 that gave players an invulnerability to anti-air weapons while flying attack and scout helicopters. "The defib has a wide arc of that does not require you to aim directly at a teammate to get the revive animation. "Exploits are something that gives someone an unfair advantage over another player and was not meant to be implemented in the final release of the game," Sollazo wrote. When I approached Sollazo to ask about the defibrillator trick, I referred to it as an "exploit," and he was quick to correct me. As long as you're standing on top of them, you can shock the air and your teammate will rise from the dead. Sollazo also points out that what seems like a glitch is just baked into the game: You can revive your teammates with the defibrillator without actually touching them. The boosts to his hip-firing accuracy kick in the game's auto-aim, pulling his iron sights towards the enemy automatically. Almost every time he engages an enemy at close or long range, he begins by hip-firing while still sprinting, then pulls up his scope. ( Bunny hopping is a contentious element of Battlefield 4, to say the least.)Ī look at Sollazo's Battlelog page shows that he favors using favors hip-firing accuracy. The reason is simple: It makes him harder to hit. Sollazo explains that his seemingly erratic jumping, called "bunny hopping," is simply a habit built up over years of playing first person shooters ever since the first Halo. "It's about your awareness to events as they occur around you." "Battlefield isn't about raw talent or skill," he says. Sollazo explained via email some of the techniques he uses to dominate in Battlefield 4, and set me straight on the difference between "exploits" and legitimate tricks used by high-level players. So I asked if he would like to do an interview for WIRED, and he agreed. Obviously he wasn't going to open up a dojo and teach me how to be a Battlefield master for nothing. There didn't seem to be any particular rhythm or logic to it – he'd just jump in the air every once in a while, although he did it more often when he was engaging enemies head-on. Every few seconds while moving around, Sollazo would suddenly hop. There was one other thing I noticed, although I didn't understand the significance of it at the time. From what I could tell, he just ran around the map at top speed at all times, throwing a few health-regenerating packs at his feet whenever he found a good cover spot and then taking out three or more enemies at a time from his carefully chosen location before moving on to the next one. Instead, I stayed on the menu and watched Sollazo play through his own viewpoint – a nifty feature new to Battlefield 4. The next time I died, I decided to wait a minute before spawning back in. Sollazo was doing it in every other game we played together. In all my years of playing Battlefield games, I may have gone 30-and-1 only once or twice. ![]() This guy isn't just good – he's a death machine. That means that for every 10 times Sollazo dies, he takes 47 people down with him. But this is the crazy part: His average kill-death ratio is 4.7. ![]()
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